SwiftShader_DX9_SM3_Build_3383 |fullversion|2Mb
System requirements
-------------------
* x86 CPU, SSE2 support required
* Basic 2D video card - no 3D card necessary!
* Microsoft Windows 98SE, Windows 2000, Windows XP, or Windows Vista
* 128 MB RAM
* 10 MB free hard disk space
Installation
------------
The SwiftShader DX9 Shader Model 3.0 Demo is packaged as a single DLL
file:
d3d9.DLL
Both 32-bit and 64-bit versions of this DLL are included.
These DLL files can be dropped into a directory containing an application
that uses Direct3D 9, and SwiftShader will automatically be used in place
of the built-in OS version of Direct3D. Note that some applications may
load the D3D DLL directly from the Windows System32 directory. Such
programs will not work directly with the SwiftShader DX9 Shader Model
3.0 Demo.
In addition to the DLL file, an optional configuration file can be used
with SwiftShader. This file, SwiftShader.ini, can be put in the
same directory as the application, and can be used to fine tune performance
and quality settings. The commercial version of SwiftShader includes an
API for changing many of these settings programatically at runtime.
-------------------
* x86 CPU, SSE2 support required
* Basic 2D video card - no 3D card necessary!
* Microsoft Windows 98SE, Windows 2000, Windows XP, or Windows Vista
* 128 MB RAM
* 10 MB free hard disk space
Installation
------------
The SwiftShader DX9 Shader Model 3.0 Demo is packaged as a single DLL
file:
d3d9.DLL
Both 32-bit and 64-bit versions of this DLL are included.
These DLL files can be dropped into a directory containing an application
that uses Direct3D 9, and SwiftShader will automatically be used in place
of the built-in OS version of Direct3D. Note that some applications may
load the D3D DLL directly from the Windows System32 directory. Such
programs will not work directly with the SwiftShader DX9 Shader Model
3.0 Demo.
In addition to the DLL file, an optional configuration file can be used
with SwiftShader. This file, SwiftShader.ini, can be put in the
same directory as the application, and can be used to fine tune performance
and quality settings. The commercial version of SwiftShader includes an
API for changing many of these settings programatically at runtime.
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