Monday 28 November 2011

SwiftShader_DX9_SM3_Build_3383 |fullversion|2Mb


SwiftShader_DX9_SM3_Build_3383 |fullversion|2Mb

SwiftShader_DX9_SM3_Build_3383 |fullversion|2Mb

SwiftShader_DX9_SM3_Build_3383 |fullversion|2Mb

SwiftShader_DX9_SM3_Build_3383 |fullversion|2Mb


System requirements
-------------------

* x86 CPU, SSE2 support required
* Basic 2D video card - no 3D card necessary!
* Microsoft Windows 98SE, Windows 2000, Windows XP, or Windows Vista 
* 128 MB RAM
* 10 MB free hard disk space


Installation
------------

The SwiftShader DX9 Shader Model 3.0 Demo is packaged as a single DLL 
file:
d3d9.DLL

Both 32-bit and 64-bit versions of this DLL are included.

These DLL files can be dropped into a directory containing an application
that uses Direct3D 9, and SwiftShader will automatically be used in place
of the built-in OS version of Direct3D. Note that some applications may 
load the D3D DLL directly from the Windows System32 directory. Such 
programs will not work directly with the SwiftShader DX9 Shader Model 
3.0 Demo.

In addition to the DLL file, an optional configuration file can be used 
with SwiftShader. This file, SwiftShader.ini, can be put in the 
same directory as the application, and can be used to fine tune performance
and quality settings. The commercial version of SwiftShader includes an 
API for changing many of these settings programatically at runtime.


SwiftShader_DX9_SM3_Build_3383 |fullversion|2Mb

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